CWCheat 0.2.1 Released

It’s time for an update, a big one in fact, at least for people who like to cheat in games. weltall has announced the release of CWCheat 0.2.1 and there is quite a long changelog.
Here’s how weltall summarizes it:
This version has many interesting functions for both users and code makers/users.
I’ll start with the most interesting addition of this version: A dynamic clocker.
What does it do?
Starting with the cpu load, which you can see by enabling it in the setting menu, it will dynamically change the clock of your cpu up and down with up to 8 variables managing it. So you can make new more or less aggresive plans for it, just by editing the cwcheat.ini file.
When the dynamic overcloker triggers, if you have the fps counter enabled you will be able to see also the change in clock. In this way you will be able to gain minutes (maybe hours depending on the game) of gameplay from your batteryAnother interesting thing is a fix on the informations functions for > 4gb sticks so you will not get anymore your memory stick space less 4gb.
The memory editor and disassembler were fixed to work in the memory space of the psx in pops mode and not going out of the mapped area, plus now they able to generate correct codes for pops games.
For swedish users thanks to tostoo it’s available a new translation for that language.
And last but not less important are major changes in the pointer codes which let you do a pointer copy byte and a multi adress pointer write plus some more addition to the base type. For more informations check the changelog or the cwcheat wiki.
Three important notes, also stated on the changelog:
1) If you use 3.80m33 it’s suggested to update to 3.80m33-2 and use the 360- / MS_ROOT builds
2) set bus at 166 if you want the dynamic clocker to be able to go up to 333
3) if you use a language file update it as the old ones won’t be compatible anymore
Download from CWCheat
The full changelog can be seen below
Changelog:
- [ALL] Added a cpu load counter it can be shown with or in place of the fps counter on the top right. You can enable it from the settings menu.
- [ALL] Added a dynamic clocker. It will change dynamically the cpu clock depending on cpu load. It’s extremely flexible thanks to the 8 variables managing it which can be chosen by editing the cwcheat.ini (the default plan should be quite conservative on higher cpu frequencies but you can make a more aggressive one by choosing correctly the values there). This will be very useful to increase battery life while keeping the psp softwares/games/vsh from stuttering. You can enable this by setting the cpu clock as -1 in the main menu.
There are various variables here\’s the explanation of them and in the ( ) the default value of them:
( 56)INCREASE MHZ - this is how much the frequence will be increased each time
( 33)DECREASE MHZ - this is how much the frequence will be decreased each time
( 80)INCREASE LOAD - when the cpu has a load greater than this the dynamic clocker will be triggered
( 40)DECREASE LOAD - when the cpu has a load less than this the dynamic clocker will be triggered
( 0)INCREASE WAIT - This is the time in seconds (0 = immediate) which the dynamic clocker will wait with the load greater than “INCREASE LOAD” before changing the clock
( 5)DECREASE WAIT - This is the time in seconds (0 = immediate) which the dynamic clocker will wait with the less load than “DECREASE LOAD” before changing the clock
( 36)MIN MHZ - This is the minimum mhz the dynamic clocker will be allowed to set, it won’t go down more
(333)MAX MHZ - This is the maximum mhz the dynamic clocker will be allowed to set, it won’t go up more - [ALL] If the fps counter is enabled the changes in frequence will be shown if the dynamic clocker is enabled
- [ALL] Various optimizations in the menu in the cpu clock options
- [ALL] Reduced a bit main thread priority
- [ALL] Now it’s possible to read data about space available/total correctly on > 4gb memory sticks
- [POPS] Fixed memory manager english strings so they aren’t shown anymore as plain black
- [POPS] added proper support in pops in the memory editor. Before it was going out of psx ram area
- [POPS] added proper support in pops in the disassembler. Before it was going out of psx ram area
- [POPS] Added support in the memory editor to generate codes compatibles with the pops cheat engine
- [POPS] Added support in the disassembler to generate codes compatibles with the pops cheat engine
- [ALL] fixed a missing translation in the disassembler
- [ALL] fixed a problem with > 4gb card which may prevent the dump function from working on these sticks
- [ALL] Added swedish translation thanks to tostoo
- [ALL] Fixed a problem in an italian string
- [ALL] Some fixes for 3.80m33
- [GAME] now the nnnn part of pointer codes will be taken in consideration so it must be 1 for normal codes and > 1 for codes with an extra pointer line















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